2/28/2024 0 Comments Beholder zombie 5e stats![]() ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins ().Lords of Madness: The Book of Aberrations. ↑ Richard Baker, James Jacobs, and Steve Winter (April 2005).Forgotten Realms Campaign Setting 3rd edition. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Dungeons & Dragons: Eye of the Beholder Board Games Tyrants of the Underdark: Aberrations and Undead Card Games Magic: The Gathering ( AFC) Gallery. ![]() The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. ![]() Anauroch: The Empire of Shade Novels Elminster in Hell Video games Baldur's Gate II: Throne of Bhaal The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.You can help the Forgotten Realms Wiki by providing more information.Īppearances Adventures City of the Spider Queen Though their abilities and behavior largely paralleled that of regular death tyrants, kasharin carried a highly contagious disease similar to mummy rot that slowly killed whatever creature they touched. Kasharin were death tyrants who had been raised from the bodies of beholders infected with the beholder-contagion malohurr.In a similar fashion, they could be bound to obey those who spoke a specific code-word, but this was considered faulty by comparison. ĭeath tyrants were capable of being magically bound to items by wizards, forcing them to obey the commands of whoever wields it. They were also known to have a unique spell that would override the orders given to a death tyrant. Elder orbs and beholder mages were both known to be capable of casting a spell that would transform dead beholders into death tyrants. The ritual to create a death tyrant was quite elaborate and the components required for it would typically cost around 3,000 gp. However, unlike human necromancers who could at best summon a few hundred undead with intense concentration, a Death Tyrant could summon as many zombies as it pleased without effort. Īs creatures with the powers of necromancy, death tyrants could summon undead. Healing magic ceased to work, wounds failed to heal themselves, the very essence of life was gone in anything under the view of a Death Tyrant. Unlike the gaze of a beholder, which disabled any magic where a beholder was looking, a Death Tyrant's gaze caused recovery to become impossible. Death tyrants in such a state were incapable of being commanded by any means, even by spells. If an accident was made during their creation, death tyrants were known to go into a "rogue" state. When not taking orders or if faced with a situation that was not detailed in their orders, they would attempt to destroy any living creature that wasn't expressly identified as off-limits. Behavior ĭeath tyrants retained enough of their intelligence to be capable of performing complex commands. On the other hand, a true beholder zombie was the result of the necromantic reanimation of a dead beholder, and although a formidable foe, was a considerably weaker creature and a mindless servant. Īlthough somewhat similar to a zombie, a death tyrant was a much more powerful creature, that continued to lord over others the same way beholders did. A death tyrant held much of the powers of the original beholder, now fueled by the power of Undeath. On the rare occasion in which such dreams took hold of a live beholder, its flesh rotted away, and a naked skull with spectral points of red light for eyes would emerge. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 2-meter cube of it.A death tyrant was the result of a beholder's mad dreams of existing beyond death. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If this damage reduces the creature to 0 health, its body becomes a pile of fine gray dust. The creature must succeed on a Difficulty 7 Reflex saving throw or take 27 (6d8) force damage. The creature must make a Difficulty 7 Fortitude saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one.ĭisintegration Ray. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Įnervation Ray. The creature must succeed on a Difficulty 7 Will saving throw or be frightened by the beholder zombie for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.įear Ray. The creature must succeed on a Difficulty 7 Fortitude saving throw or be paralyzed for 1 minute. The beholder zombie uses a random magical eye ray, choosing a creature that it can see within 10 meters of it.
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